Hello, My company HQ in ireland We’ve got one main data base in AWS (Dublin) and require access to that data across the globe. Things like performance and ability to scale up/down are table stakes in the gaming industry. Have you dealt with any gaming companies handling this well? If so, how?
You are correct, the online gaming industry is a major stakeholder and growth vector, where performance and scalability are critical. The gaming companies I’ve worked with tell me that their chief concerns would be to create flexible and secure methods to support large and unpredictable file transfers to their partners, content providers and customers (anticipating and adapting to sudden changes in demand). They also have to support massive numbers of real-time users, all around the globe, which brings its own set of synchronization issues. To solve they are deploying multi /Hybrid cloud solutions with private connections to cloud services and offloading content to hybrid clouds when required.
Thank you marekmoszynski -- this makes sense. Any diagrams or examples of this architecture would be most helpful. can you point me in the right direction?
Hello R. Meyer
here are some blueprints and design patterns to consider
Choose a location
There are no forums in this space.